Published on September 20th, 2010
Leave a Comment

Audio MP3

Read more

Published in categories: Fall 2010, NIME



Published on September 15th, 2010
Leave a Comment

Mogwai, one of my favorite bands never really takes itself too seriously. If you’ve ever seen any interviews with them or seen them live, you know that they’re fun people. The album cover for Come On Die Young was always a little too weird, if silly, to me. I decided this should be my starting point.

Read more

Published in categories: Fall 2010, Frame by Frame



Published on June 6th, 2010
Leave a Comment

openFrameworks Programmer

Stickman! FIGHT!!! is a game made for getting out your aggression with friends without actually injuring anyone. Jason Aston and I used openFrameworks to put everything together and a Kinect to do the real brunt of the work. Using the Kinect’s skeleton tracking abilities made creating this game a much simpler task than without it.

Published in categories: Featured, ITP, Spatial Media, Spring 2011



Published on May 6th, 2010
Leave a Comment

After a long “battle” with Hobby King, the motors and propellers that Neil Hickey and I ordered for our blimp never showed. We went our separate ways in our mechanisms finals. After some thinking and due to the influence of my past as well as seeing EJ Park’s Mechanical Storytelling, I came up with the idea of a hand cranked drum machine.

Read more

Published in categories: ITP, Mechanisms, Spring 2010



Published on April 14th, 2010
Leave a Comment

My final project for Nature of Code is a musical instrument of sorts. I wanted to give minimal control and a sort of generative sound.

Read more

Published in categories: ITP, Nature of Code, Spring 2010



Published on April 12th, 2010
Leave a Comment

Mechanisms Final Proposal

Blimps Yo!

Mike Cohen & Neil Hickey

Read more

Published in categories: ITP, Mechanisms, Spring 2010



Published on April 8th, 2010
Leave a Comment

Published in categories: Sound And The City, Spring 2010



Published on March 31st, 2010
Leave a Comment

Seeing Xenakis’ notation of his musical scores, especially in relation to the architectural pieces, was somewhat inspiring. He wrote out his music more from how he felt the music flowed, rather than the standard staff.

My project, Strange Reflectors, initially didn’t lend itself to any musical notation in my head. After listening to some audio prototypes, I decided to just break out the pen and paper and see what flows out of my hands.

Published in categories: ITP, Sound And The City, Spring 2010



Published on March 28th, 2010
Leave a Comment

For whatever reason, the first thing I thought of when asked to make a free body diagram was a hi-hat.

Without a foot on the pedal, it’s a fairly simple diagram. Weight down, the spring inside pulling up.

With a foot on the pedal, the forces become a little more complex. Looking at the top cymbal of the hi-hat, you get this.

The force of gravity (weight) and the foot pushing on the pedal downward. The bottom cymbal and the spring pushing the cymbal upward.

Published in categories: ITP, Mechanisms, Spring 2010



Published on March 24th, 2010
Leave a Comment

The current iteration of Strange Reflectors involves an Audio Spotlight (a hyper directional speaker) and 5 metal reflective surfaces that can be moved and rotated to direct sound from the AS toward each other and toward people passing through the Union Square North plaza. In order to spread Strange Reflectors out into the world, it will stream audio to different locations in Manhattan using audio streams through the Internet.

Each reflective surface will be fit with a microphone. The audio from each microphone will be brought into a Max patch and routed separately via OSC to one of 5 Audio Spotlights throughout Manhattan. Each spotlight will be suspended 15 feet above the ground pointing downward. As people in Union Square put the reflectors in the path of the sound, people in the other 5 locations will hear the sound as they pass by the audio spotlights. It can give external observers a sense of what happens when using Strange Reflectors in person.

Published in categories: ITP, Sound And The City, Spring 2010



« Previous PageNext Page »